Wood Generator - Houdini Tool
A prop put together with the help of the planks in Unreal Engine.

A prop put together with the help of the planks in Unreal Engine.

A kit I created and textured shown in Unreal Engine.

A kit I created and textured shown in Unreal Engine.

A few high polys with different settings for intensity & wear.

A few high polys with different settings for intensity & wear.

Base Shape Settings, Edge Chipping, Ends Damage & Wobble.

Showcase of how the noise is applied to the wood. It has 3 passes: Large Damage, Surface Noise & Ends Noise

This showcases the export process including optimization & UV-mapping of the wood.

How the noise for the ends of the wood is created.

How the noise for the ends of the wood is created.

Wood Generator - Houdini Tool

This was a tool I created about a month ago for a larger project where I needed to be able to make a variety of planks and logs.
I spent about 2-3 days getting the initial tool features created and then an additional 3-4 days creating user parameters, optimizing and fixing smaller issues.
I decided to publish it here since I was happy with the outcome the generator gave me.

The tool is made entirely in Houdini (including the noises used), it allows the user to quickly create wood of different sizes and different amounts of wear. They can then be exported as a high & low-poly that is UV-mapped and ready for texturing.

In the future I would like to add functionality to add custom blockout meshes as well as allow for more noise variation for more user control.

More artwork