Malte Ekvall
Malte Ekvall
Technical Art Student & Environment Artist
Malmö, Sweden

Hello! I'm a Technical Artist with a background in Environment Art.
My start in game development came from an interest in creating virtual worlds which brought me to start studying 3D-Graphics at University of Skövde and then continuing my studies at The Game Assembly to become a Technical Artist with a focus on procedural content generation, shaders & VFX.

Resume PDF

Skills

ShadersVFXNiagaraProcedural ArtHLSLPython ScriptingPBR TexturingProp ModelingEnvironment Modeling

Software proficiency

Houdini
Houdini
Maya
Maya
Unreal Engine
Unreal Engine
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
EmberGen
EmberGen
Photoshop
Photoshop
Unity
Unity
Helix Visual Client (P4V)
Helix Visual Client (P4V)
Python
Python
Visual Studio
Visual Studio
ZBrush
ZBrush